A downloadable mod

This is a first time project on the Source Engine using Hammer Editor for Half-Life 2: Episode Two.

You are playing as an agent of the resistance infiltrating a train museum turned factory by the Combine in order to shut down the plant. 

I challenged myself by allowing the player to choose non-lethal paths in some areas of the map and by using the Museum of Modern Art of Paris as an inspiration for the main architecture of the museum's entrance hall.

I found that using a brush-based system in order to lay down the architecture worked really well in the flow of using Hammer. It's a technology that I really like because it allows for fast and meticulous architecture work, even though I can see why newer engines dropped this in favor of a more mesh-based appproach in order to preserve performance.

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